Opengl 4.3 wall collision
![opengl 4.3 wall collision opengl 4.3 wall collision](https://storage.googleapis.com/rocky-esss-co/sitewp/38c39493-cfd-coupling-image2.jpg)
#Opengl 4.3 wall collision Pc#
The only possible explanation I can think of for this is that your BIOS is disabling the Intel card when your PC starts. The effect is that a collision may be detected that didnt really collide with the actual object one should always keep in mind that these shapes are just.
#Opengl 4.3 wall collision update#
I researched about that, and official foruns say that is normal that they dont appear in some cases, if there is other card is in use(in this case a Nvidia card).Īfter folloing official steps that tell to unplug the Nvidia card if unable to update the Intel stuff, i did that, unpluged the card, turned on the PC, and intel card was there under devices, i manage to run the updates without problems, after that, re-pluged my Nvidia card and tried again. Originally posted by LionLord:Yes, it only shows up, if i disable/unplug my nvidia. It is recommended to not lower the DEM time. Increasing the spring stiffness will automatically reduce the solids time step, but it may be necessary to increase the DEM time step factor (Solids>DEM pane). The API is typically used to interact with a graphics processing unit, to achieve hardware-accelerated rendering. If the DEM solids time step is too large, collisions may be missed and particles can go through the wall. Assuming each test doesn't last more than a few seconds of play time you can keep the game for 14 days and still be able to refund it as there is no way you will reach the 2 hours play time mark. OpenGL is a cross-language, cross-platform application programming interface for rendering 2D and 3D vector graphics. OpenScenegraph is built using OpenGL API.
#Opengl 4.3 wall collision full#
PS: Steam refunds policy explicitly states: 2 hours of play time or 14 days for a full refund. including roof cover, roof sheathing, wall, openings and roof-wall.
![opengl 4.3 wall collision opengl 4.3 wall collision](https://gdbooks.gitbooks.io/3dcollisions/content/Chapter1/closest_point_ray_sample.png)
This is not true at all, on a dxdiag log all computer components should show up, the fact that the Intel integrated card doesn't is worrying and if I were you I would look into that further aside from Foundation not running.ġ) Could you check if the card shows up in the "device manager" under "display adapters"?Ģ) My last question still stands, are you sure you have plugged in your monitor on the NVIDIA card and not on the CPU directly?ģ) Do you have multiple monitors maybe plugged across both sockets? Originally posted by LionLord:The integrated card is not recognised because i have a difrent card, an Nvidia one, thats what other websites tell, that is normal to not find the integrated card when other is in use.